Use this Warhammer Survivors wiki reference to identify which game system answers your next question. Unlocking a weapon, equipping it during a run, evolving it and completing its collection entry are related tasks, but they are not interchangeable.
Find the system behind your task
| You want to… | Start with… | Check before acting |
|---|---|---|
| Open a new character or item | Objectives | Universe, named character and exact completion condition |
| Identify a gap in your collection | Armory or collection view | Whether the missing entry is a weapon, passive or another type |
| Change a weapon into a new form | That weapon’s evolution requirements | Base weapon and required supporting item in your current version |
| Improve future runs | Permanent enhancements | Available gold and the weakness ending your attempts |
| Understand an ally that appeared | Weapon keywords and followers | Whether your champion can use the acquired weapon directly |
| Choose a character | Starting weapon and ability | The universe and objective you intend to play |

Read the common terms
Weapon: an attack in your loadout. Some weapons are used through a follower rather than held by the selected champion.
Passive: a supporting item that changes how your loadout performs. A passive and a temporary pickup serve different purposes.
Follower: an ally that attacks when weapon compatibility calls for one. Followers cannot take damage or collect items.
Status effect: a condition such as Burning, Poisoned or Oiled. Similar-looking damage effects can change movement differently: Burning speeds enemies up, while Poisoned slows them.
Extremis Boss: a faction’s major boss encounter, requiring preparation beyond simply collecting a powerful-looking loadout.
Keep version and universe in view
Warhammer 40,000 and Age of Sigmar have separate characters, stages and objectives, with some shared equipment and limited progression links. A result on one side does not establish the same unlock on the other.
The full release contains over 40 characters and 75+ weapons. Lists from the October demo describe a much smaller content pool, and an old recipe or missing option should be checked against the current game. When a condition is unknown, a precise-looking number or an unlabelled screenshot does not fill that gap.